#version 400

layout(location = 0) in vec3 pos;
layout(location = 1) in vec4 timing;
uniform mat4x4 rotMatrix;
out vec4 tcolor;
void main()
{
    vec4 temp = vec4(pos.x, pos.y, pos.z,1.0);
    temp *= rotMatrix;
    gl_Position = temp;
    tcolor = timing;
}
